Immersive three-dimensional environments are on the cutting edge of digital marketing. These "virtual worlds" are complex, multilayered enterprises that combine many of the most popular online activities—such as instant messaging, interactive gaming, and social networking—into increasingly elaborate settings in which individuals create their own online identities through avatars. "Once the stuff of science fiction," explains the Web site for the new-media ad agency Millions of Us, "virtual worlds are becoming central to the future of marketing, technology, entertainment and brand-building."1 Marketing through avatars is "one of the most effective kinds of advertising going," commented one advertising executive, explaining that the speed with which a "brand or marketing message can spread through a virtual world from avatar to avatar is breathtaking."2 Among the food and beverage brands actively engaged in avatar-based strategies are Coca-Cola, Pepsi, Kellogg, Nabisco, Kraft, Pizza Hut, P&G, and Subway.3
1 Millions of Us, http://www.millionsofus.com/about.php (viewed 31 Mar. 2007).
2 Jesse Shannon, "Marketing's New Manifestation: Why Avatars Best Represent Online User Engagement," Adotas, 17 July 2006, http://www.adotas.com/2006/07/marketings-new-manifestation-why-avatars-best-representonline-user-engagement (viewed 30 Mar. 2007).
3 Shannon, "Marketing's New Manifestation."
4 Saluke Corporation, "Habbo Takes Creativity and Self-expression to a New Level," press release, 1 Feb. 2007, http://www.sulake.com/pressroom_releases_01022007.html (viewed 31 Mar. 2007); "Youniversal Branding," part 1, Trendwatching.com, n.d., http://www.trendwatching.com/trends/youniversalbranding.htm (viewed 3 Mar. 2007). See also "Sprite Checks Into the Habbo Hotel," Media in Canada, 19 Apr. 2005, http://www.mediaincanada.com/articles/mic/20050419/habbo.html; "Interactive: The 2005 Media Innovation Awards," Marketing Magazine, 21 Nov. 2005, http://www.marketingmag.ca/magazine/current/media_innovation_awards/ article.jsp?content=20051121_72361_72361 (both viewed 31 Mar. 2007). "The Crazy Good™ Pop-Tarts® Toaster Pastries are Hollywood Bound!" Habbo, http://www.habbo.com/news/poptarts07.html; "Pop-Tarts® Toaster Pastries Go Hollywood!" Habbo, http://www.habbo.com/entertainment/poptarts07; Pop-Tarts, http://www.poptarts.com/ (all viewed 31 Mar. 2007).
5 Betsy Book, "Advertising & Branding Models in Social Virtual Worlds," presentation to the American Association for the Advancement of Science, 19 Feb. 2006, available as a PowerPoint download at http://www.virtualworldsreview.com/ (viewed 30 Mar. 2007). See description of Coca-Cola's Coke Studios at Studiocom, http://www.studiocom.com/public/site/home.html (viewed 2 Apr. 2007); "Youniversal Branding"; "Cokestudios," MyCoke.com, http://www.mycoke.com/home.html?tunnel=cokestudios§ion=16 (viewed 17 Apr. 2007). "Coke in the Community," Brand Strategy, 5 Feb. 2007. See also James Harkin, "Get a (Second) Life," FT.com, 17 Nov. 2006, http://www.ft.com/cms/s/cf9b81c2-753a-11db-aea1-0000779e2340.html; "Yes Logo," New World Notes, 6 Apr. 2006, http://nwn.blogs.com/nwn/2006/04/yes_logo.html; "Second Life: Coke Machine," Brands in Games, 15 Feb. 2006, http://www.vedrashko.com/advertising/2006/02/second-life-coke-machine.html (all viewed 31 Mar. 2007).